Post by raptorx863 on Jun 9, 2014 21:39:37 GMT -8
Panmundia
Welcome to Panmundia! The forgotten parallel world to our own earth, lost to both space and time. It is a place of wonder and dreams, of adventures and danger, and of both enemies and friends. To take the step into Panmundia is to take a step into another realm, and a realm where you will be gladly welcomed by the numerous inhabitants of this great land. Are you ready to take the plunge?
Panmundia is a parallel world from Earth located in mirroring dimension. It is very similar to Earth, being roughly the same size, has a habitable atmosphere, and ecosystems similar to our own. Unlike Earth, the oxygen levels are a lot higher on Panmundia, and the world is mostly dominated by a giant continent called Midgard. Midgard takes up more than half of all the land on the planet, and is home to a huge variety of ecosystems. The remaining land is divided among the remaining continents, Acra, Metape, Beteyubatom, and Aya, as well as many smaller islands throughout the world.
Having a link with Earth allows for portals, or rifts, to form between the two worlds. These rifts allow for microorganisms, plants, and animals from Earth to travel to Panmundia, which unlike Earth, is never thought to have been inhabited by its own evolutionary life forms, and thus has acted as a guardian world, keeping extinct creatures from Earth safe from going extinct. The portals, however, appear to be one-way, as objects attempting to enter from Panmundia's side fail to cross back to Earth. No one knows why this happens, nor even how or why rifts form, but they appear more frequently during polar shifts, suggesting to Panmundian scholars that they are magnetic in nature. They have yet to be discovered by Earth scientists, as they're incredibly hard to witness, forming at what seems to be complete random and disappearing quickly afterwards. However, rifts may explain such phenomenon as UFOs and mysterious disappearances on Earth.
The extinct creatures that have crossed over into Panmundia from Earth over the many past hundreds of millions of years include virtually every species of extinct animal known, and even some which had evolved and diversified in this new land to form new species (see below). However, upon crossing over, Amniotes which had enter Panmundia gained a strange gift: intelligence. Mere days after crossing into this world, higher-level land vertebrates that are part of the Amniote group gain a surprisingly high level of intelligence at least comparable to humans. Why this happens is still unknown, and one of the biggest mysteries plaguing Panmondium scholars, leading to countless debates. The current leading hypothesis is that this boost in intelligence might have something to do with Panmundia's energy field which surrounds the planet, but the exact reason this field exists and how it effects the brain of amniotes is still unknown.
Many of these early creatures engaged in all-out wars against each other, looking at differences and trying to survive in a world with their overall low populations. However, over millions of years of senseless fighting among clans, towns, countries, and empires, nearly wiping out many of the last of their species, a policy for peace was made, and the world has since been described as a utopia by some. Instead of seeing only differences, they started to see how they could best live with one another, and found a way to live in peaceful interconnectedness. Over hundreds of millions of more years, more creatures which evolved on Earth crossed into Panmundia via constantly-opening rifts. Only a few species, notably a few tribes of carnivorous animals, have been problematic, forming gangs which attack Panmundians that enter their territories in the Wilds. Only recently, members of genus Homo, began coming through to Panmundia, and have been a big influence on Panmundian life in general with their great engineering abilities, making Panmundia what it is today.
The current regime of Panmundia is a monarchy, ruled by the monarch King Shaug. However, he does not hold most of the power in the government, instead being controlled mostly by the High Council, similar to a nations congress. Council members are voted into the Council every three years and can only serve two terms, and are responsible for keeping peace, as well as having control over the military and task of supervising Guilds. Most of the economy is regulated through trading between businesses. Coin money is employed, used in monetary units called Scales.
As said above, Panmundia in a diverse world with just as many, if not more, ecosystems than on Earth. Geological landmarks include the Panmundia's tallest mountain, the Thousand Blade Mountain, which is located in the Himeroon Mountains and rises over 6 miles into the sky. However, it is situated in a warm tropical air front, and thus snow rarely falls even at the peak. Instead it faces constant showers and thunderstorms, which eat away at the faces of the mountain at its sides and produce high cliff faces with sharp blade-like rocks judging out, giving the mountain it's name. On the southwestern side of Midgard is the Great Desert and Sandy Plains, which are the largest open expanses of open habitat in Panmundia, and are constantly being crossed by merchants, traders, and sandships to exchange goods in Loc Lac. Midgard is also home to a huge volcanic belt which spans a large peninsula in the middle of the continent, called the Latio Volcanic Belt. These volcanoes are highly active, but are also sources of rich mining and metal resources, and thus are constantly exploited. Indeed, the mining is so good that a small underground village called Naguri was set up here, and is home to some of Panmundia's best blacksmiths, capable of building nearly anything.
Native Panmundians include every known type of Amniote, including (but not limited to) synapsids, snakes, dinosaurs, and plesiosaurs, and even modern animals like housecats and dogs which have recently passed through. All upon entering this world gain a high level of intelligence comparable to humans, and are treated as equals in Panmundian culture. Many roam and live in the cities, towns, and villages spread throughout the land, but most actually live out in the wilderness, known to Panmundians simply as the Wilds. Those which do are known as Hermits, and are typically looked up to in Panmundian culture because of their great knowledge of nature.
The relatively stable conditions on Panmundia have kept many of its species from changing even after such a long time, but some rare groups have actually morphed into new niches in this world. Such examples include the Giants, which are bizarrely, a type of herbivorous Carcharodontosaur with keratinous horns and leaf-like teeth. They use their huge mouths to crush and bulk-feed on the bark and leaves of huge trees in Panmundia, and reach sizes comparable to the largest known theropods. Giants are a very rare species on Panmundia, only really found in the wilds of a few areas like the Misty Peaks. Other races include Goblins, which are small Thrinaxodonts with the ability to rear up, similar to a Meerkat. They have black markings on their faces and are notorious for being mischievous in nature. Humans have also changed in this world, and descendants of the first humans to have arrived on Panmundia are distinguished from newcomers mostly by their pointed, elf-like ears.
Non-amniotic animals have also evolved in this world, notably a species of Anamolocarid known as a Skyfish. They are small, only a foot long, but have large wing-like fin plates along its sides which it uses to glide long distances over water, which is used as a defense method. They are considered a delicacy to many Nobels in Panmundia, but taste downright offal to most inexperienced tasters. Some non-amniotic animals have also been domesticated by Panmundians, most famous of which is the Bogrog, a type of land-living Labyrinthodont related to Seymouria, with dry skin and the ability to live on land for extended periods. They are highly popular as pets, and numerous breeds are kept by people all over Panmundia.
Plants in Panmundia have changed too, and numerous forms of them have changed Panmundian life. The most influential of these plants is a type of herb known as Purple Bellroot, or Uronis longevis. The flowers of this plant are used for healing wounds, while the root is used in a variety of things such as tea. When consumed, the root has been said to rejuvenate the body, and thus allows one to extend one's lifespan anywhere between two and four times over, depending on the species and one's own lifestyle. However, the plant seems to promote neonatal traits to develop in creatures if it is consumed before skeletal maturity, and thus, children are not allowed to consume the plant until they reach such as form and are clarified by a doctor to do so. Other unique plants include Tulapodium chenoca, which is a type of grain widely used in place of wheat; Gloamgrass, which is a medicinal herb that can cure virtually any illness; and Choracenis rechi, which produces a bizarre type of fruit which mimics the consistency and taste of steak. In the case of the latter, as can be expected, most herbivores dislike consuming C. rechi, but carnivorous animals love it.
Language in Panmundia is a mixture of different dialects, and typically differs on the animals' taxonomic family level. As a result, language classes of all kinds are taught in virtually all Panmundian schools, and inter-species ambassadors are almost never out of work, often having to escort and speak with numerous species throughout their travels, each with their own dialect. Human language is dominated mostly by old English, but it has slowly been dying in the presence of so many species dialects.
The capital and largest city in Panmundia is Loc Lac, located on the southwestern peninsula of Midgard, and home of the King Shaug and High Council. It is about 3,056 square kilometers and has population of 12,970,300 people, and is home to the most diverse number of non-aquatic animal groups. The next two largest cities are Mezeporta and Jio Wandoreo, but are much smaller than Loc Lac in both size and populous even when combined.
Panmundia's military consists of the Panmundia Army, Panmundia Navy, and Panmundia Air Force, all of which are controlled by the Council. The armed force’s primary objectives are to defend Panmundia against threats, such as terrorism and Dark Guilds, and to contribute to overall regional security. However, the army is mostly reserved for truly disastrous scenarios. Guilds are employed to protect Panmundia against more minor threats, as well as to interact and defend individual civilians and the general populous.
The primary form of transportation in Panmundia is by ship. Not typical ocean-going ships such as boats; but by Airship. Airships are large, boat-like aircraft that are supported in the sky by hydrogen-filled balloons surrounded by a flame-retardant rubber. They can take grounded animals up to amazing new heights, and allow for easy and fast transportation via global trade winds. They are by far the fastest and most efficient of transportation methods, but have a weight limit, and thus, large animals over a two tons often can't ride on them. Luckily, most of those species have ancestors which are migratory, so they are fine with walking anyway. Grounded transportation includes Sauropod Shuttles, which take smaller creatures across vast distances in a couple of weeks, and although in their infancy, some railways have also opened up to take people via train. There is also a postal service, run mostly by small birds, pterosaurs, and bats which carry mail across the world.
Unique to the dry deserts in the Southwest corner of Midgard is a unique form of transportation called Sandships, which sail across the fine desert sands in the high winds. These ships are essential to the nomadic desert life of many tribes living there, and allow for traders and merchants to spread their goods over long distances.
Agriculture contributes to the largest section of the tradable economy in Panmundia, as the largest population is herbivores, which need to be fed. After that is the fishing industry, headed by spinosaurs, unlagiines, and ornithocheirid pterosaurs, which provide fish for the less-common carnivores. Livestock farming is less common in Panmundia, mostly because typical animals you would farm on Earth are your equals in this world. Nevertheless, invertebrates, like cockroach, beetle, ant, termite, and even Arthropleura are farmed for their meat, as well as slightly less common fish and amphibian farms.
Quickly following farming in the tradable economy is blacksmithing, as the need for clothes, homes, jewelry, and commodities among the hundreds of thousands of different species across the world means that blacksmiths have to take in numerous requests from different sized and shaped species and fashion what that customer wants exactly. It's hard work, but is a booming industry, and Guild often hire specially trained blacksmiths to provide their members with weapons for dangerous jobs. Blacksmiths then customize the weapon to exactly their liking and ease. Some famous examples of these weapons include Dunkle-Jaws (based off the design of a Dunkleosteus' jaw), which are axes which fit to the underside of a theropod's upper jaw when attacking, and Hunting Staffs, which is a tall staff with a blade at one end and club at the other to be used by small mainiraptors and simians.
Areas
Ruins Field - Also known as the Ancestral Steppe, Ruins Field has just about everything an explorer could wish to have. It features vast, wide open fields of yellow grass, numerous rocky outcroppings, deciduous forests, a subterranean cave, and towering mountain peaks which can be seen in the distance. Moreover, scattered across the landscape are forgotten ruins from a civilization that lived eons ago in the heart of Panmundia. Considering the amount of land that the ruins cover, the city that once was built here must've been many times larger than Loc Lac, and thus archeologists are always eager to examine these areas.
Barubaré Village - Located in the center of Ruins Field, this Village is bustling with travelers, merchants, and Guild members, doing business and gathering information. Surrounded with wildflowers and greenery year-round, it is a colorful settlement and has a large gong in the center of the town which is rung at the turn of every season. It is the home of the strongest Guild in Panmundia: Twin Tails.
North Oelde District - A region mostly occupied by a vast range of volcanoes, it is a harsh environment known for high quality rare metals, but is also filled with predatory tribes of terrestrial predatory Pseudosuchians. Because of the threat from these tribes, and the numerous treasures throughout the region, there is an unending request for high-level Guild Members to go here on missions.
Mezeporta City - Often said to be the cultural and historical center of Panmundia, this city is filled with examples of fine arts and beautiful sculptures. The town is virtually a huge museum, and underground passageways lead to libraries and storage areas where even more of the world's long history is kept safe. Most of Panmundia's scientists and scholars live and work here.
Latio Volcanic Belt - A savage, desolate land scarred by lava, it is home to many valuable treasures which are found nowhere else. Volcanic research teams are deployed in the area constantly to try to predict which volcanoes are about to blow and whether any part of Panmundia would be put in danger from their eruptions. At the heart of this region is Latio Volcano, which is constantly erupting from its massive peaks as smoke and plumes shoot up into the sky. There have been reported sightings of a bizarre creature in this area completely unknown to Panmundians, but investigation is highly difficult due to the severe environment.
Naguri Village - An underground village located deep within the treacherous Latio Volcanic Belt, creatures here live almost every day of their lives alongside red hot magma, as a river of the molten rock was deliberately carved out of the nearby volcano to flow through the settlement. The area is rich in ore resources, and the numerous blacksmiths which live here use the heat of the magma to make special equipment, weapons, armor, and even jewelry.
Port Tanzia - A huge trading port, Tanzia is the biggest exporter of raw metals in Panmundia, which it owes to being located directly south of the Latio Volcanic Belt. It is famous for its gigantic, thousand-foot tall lighthouse, fine dining, and the yearly Guild Seminar, where Guild Masters from around the world come to meet in order to discuss various Guild matters.
South Oelde District - Located between the vast blue sea to the west and the titanic highlands to the east, this area is tropical, lush, and full of life, very unlike its northern sibling. It's only major settlement; Jumbo Village, is located near the coast, allowing it to trade extensively with the neighboring islands.
Jumbo Village - Pronounced Jume-bow, this village is a very popular vacation spot due to its tropical climate and numerous five-star hotels. Children are constantly playing in the warm waters, and many nobles have vacation homes here.
Flooded Forest - The Flooded Forest is a large jungle area like the Amazon river, with many sections partially, or even completely, submerged beneath over 30 ft of water in some places. This habitat is ideal for a large range of creatures, including a variety of marine reptiles, crocodilians, and giant amphibians. Carboniferous insects also love it here in the swampy environ, and fungus, such as mushrooms, grow nearly everywhere. However, the Flooded Forest isn't always flooded, as a few months in the year, the heavy rains to the north stop and the water level drops by almost 25ft.
Telos Jungle - A lush jungle area which is rich and green, it is filled with fallen ruins from an unknown civilization who lived here eons ago. Many theropods make their home in this region, having lived there for hundreds of generations. Underneath the jungle is a huge cave and tunnel system where humidity and oxygen content increases greatly. The caves are thus home to many kinds of Carboniferous insects, as well as a strange beetle species which grows to abnormally gigantic sizes. Gigiyas Clan's main base is said to operate from these caves.
Telos Town - Although located deep within Telos Jungle, it's exact location is unknown to outsiders. It is a village with a population exclusively made up of large theropods, which is built on the ruins of a now-forgotten castle. Due to the general outsider view and consensus of theropods being ruthless killing machines (which is far from true) this village keeps its exact location secret. The only theropods which leave the village are those which are members of the Wyvern Fang Guild, who leave the region to do work in other countries occasionally.
Highlands - Also known as the "Fields of Natural Calamity", the Highlands are an area of high rocky plateaus with mountains and towering cliffs that are largely unexplored. At the tops of the Highland's summits there are deteriorating forest with weathered rocks - while below there is an endless sea of clouds. Waterfalls are plentiful in the area, and explorers have to constantly beware of rockslides and other falling debris.
Misty Peaks - From atop the wondrous Misty Peaks, a splendid view of the mountains and valleys below can be seen. It is a rich green ecosystem with an abundance of resources and a wide variety of plants and animals. Ungulates, hypsilophodonts, and flightless birds are known to gather near the mountain streams to gather young vegetation to feed on; spinosaurids and numerous birds move through the rivers while hunting fish; hadrosaurs and ankylosaurs roam the region in large numbers; and a pack of rouge gorgonopsians terrorize the region. This is also the only place in Panmundia where one can harvest Yokomo Wood, and thus, it's also the only place that one can find the Giants, a race of herbivorous carcharodontosaurs which feed exclusively on it.
Yukomo Village - Run by beautiful Queen Konaha, a Shixinggia, Yukomo is a flourishing mountain village at the center of a valley where hot springs flow. Structures are built along both sides of the valley because of the restricting terrain, and the center of the town is a hall which utilizes natural hot springs. Yukomo lifestyle is very similar to Earth's oriental culture, as evident in the buildings and dress code of the local villagers. This is also apparent in the Guild that lives there, Red Lambeosaur, which is a female-dominant Samurai Guild, which also holds a fair number of flirtatious male members.
Furahiya Mountains - Wrapped in silver snow-covered mountain ranges which tower in the northern parts of the continent, rivers flows as undulating currents that crisscross the landscape. The mountains themselves are almost unclimbable, and would certainly be if it wasn't for a plethora of cave systems which connect the various mountain heights, and the cave surfaces are covered with hard ice and stalactites. A hardy ecosystem exists despite the harsh environment.
Pokke Village - A small agricultural village in the Furahiya Mountains, despite the cold conditions, the people there have warm hearts and friendly demeanor. There are numerous myths and legends surrounding this region, such as those behind the origin of a Black Sword entombed in the ice of one of many nearby caves. This region is home to the Guild Sabertooth, who are friendly rivals with Twin Tail.
Acra Region - An area which is entirely covered in ice, the rapidly changing weather can go from clear skies to a sudden snowstorm faster than a heartbeat. For a very severe environment, the habitation is actually fairly high, and numerous cold-adapted species thrive up there.
Eastern Schrade - Long ago, the Schrade Kingdom was home to a mighty royal family who ruled over the entire region, but due to the class inequality and the king's absolute rule, a civil war was waged and the kingdom was split into two. The Eastern Schrade became the realm of the working class, and their capital became Liber City. Since then, relations between the two sides have eased, but their roots are still apparent.
Liber City - The largest city in the eastern Schrade region, it is a flourishing area which trades to various places throughout the east. The area is located in a basin surrounded by steep mountains and faces long winters and severe weather. There is an enormous tower at the center of the town filled with artillery, and is intended to be used when defending against Dark Guilds. Liber City has become famous for its trade caravans, as well as it's many hard-working citizens.
Schrade Castle - The abandoned home of the mighty royal family who rules over the entire region, Castle Schrade is an ancient castle located in the vast open plains in the heart of the Schrade region. Once a splendid feudal manor, it is now a mere shadow of its former glory, surrounded only by the ruins of the villages and towns that used to encircle it. No one goes to visit there anymore, and legends of monsters deep within don't make anyone keen to visit any time soon.
Dondruma Town - A mostly uninhabited settlement due to its current state of dilapidation and it's location directly on a mountainside, the Guild Sloth's Talon has been slowly trying to reconstruct the town, rebuilding homes and encouraging people to settle there. They're making slow, but steady progress.
Himeroon Mountains - A series of high mountain peaks to which beyond are widespread temperate regions, the Himeroon Mountains are also called the "Limitless Mountains to the Sky", and are filled with many mysteries. Beyond the mountains east of Schrade are widespread temperate regions.
Western Schrade - Long ago, the Schrade Kingdom was home to a mighty royal family who ruled over the entire region, but due to the class inequality and the king's absolute rule, a civil war was waged and the kingdom was split into two. The Western Schrade became the realm of the upper class, and their capital became Veld City. Since then, relations between the two sides have eased, but their roots are still apparent.
Kluputios Wetlands - A swamp covered in the stickiness of humidity, it is an uncomfortable and eerie place to be. When the sun sinks down, noxious gases rise up from deep within the earth and kill off all forms of life. Being located in a high, temperate region, the daylight hours are few with large amounts of rainfall throughout the year. Because aquatic resources are abundant, mold and fungi grow in thick mats in certain areas.
Kotoko Village - A small village located at the foot of a mountain, the town is run by a wise old Protoceratops who has lived here all his life. With mild climate, the villagers engage in subsistence living. They would be otherwise isolated in this region if it wasn't for the constant tourism in the town, as it is the home of the once-famous hunter of legendary status Drejen, a Saurornitholestes who, according to legends, successfully took down a hundred Dark Guilds throughout his life single-handedly.
Veld City - The largest city in the western Schrade region and the royal capital, it is known as a fortress city, with massive exterior walls built around it. it's characterized by cannons and ballistas in all directions. A prosperous city that appears lively at first glance, its inhabitants are only those who possess economic power. People without the economic strength, the so-called poor, live outside the city walls in an area known as the painting district.
Melchitta Village - Originally a small village which has only started up in the past few years, it is built on on the banks of a giant lake, called the Great Circle Lake of Melchitta, which has rivers that empty into theocean to the north. Numerous meteorites have crashed in the area throughout history to form craters, and huge lake itself is a crater that formed over a long period of time. Scholars from Minegarde and Mezeporta visited frequently to study the lake and it's meteorites, and as more visitors came, it grew into a large village.
Mingarde Town - A town southwest of the Schrade Kingdom in the frontier lands that are still widely unexplored. It is situated on a small flat landing in the middle of a table-like cliff face, and the complex terrain is not very suitable for agriculture. The town was originally meant to be a village for people to live in, but the harsh has prevented this, and its focus now has moved towards an urban development for the Armored Knights Guild, achieving great results in the progress. Although it is mostly peaceful, the town is equipped with multiple cannons for defense.
Jio Telado Marsh - In the past, this land covered earth, sky and sea with a grey miasma, and has been avoided as detestable land from the people. In recent years, however, there was a discovery of a unique kind of mycelia that covers much of the vegetation of the land. This fungus is useful in a variety of applications, including building materials and medicinal purposes, and thus people enter the area regularly to harvest it. Valuable minerals can be mined from within some caves in the area.
Metapettato Village - A village used by Guild members as a base and relay point when on long jobs or missions, the main roads that runs through the village were all created by herds of mighty sauropods bringing their goods through the town. Materials from the East are transported across the Jio Kruk Sea, which lies just outside of the village.
Jio Kruk Sea - (Coming soon.)
Arcolis Region - Also known as the Forest and Hills, it is an easy land of neutral climate and temperature. The area has a high density of plant and animal life, and also has many kinds of mushrooms, nuts, and berries which can be collected and turned into sweets and other meals. Many consider this to be a very desirable area to come to get in-touch with nature, mostly due to its easy-to-navigate layout, memorable areas, and natural wonder.
Jio Wandoreo - One of the largest cities in Panmundia; second only to Loc Lac, it was originally built with exterior walls and crow's nest to guard against monsters in its infancy. It now boasts as one of the most robust economies in the region: producing its own technology and serving as a trade center between the East and West regions. A giant bridge which connects the two sides of the city across the mouth of the Jio Kruk Sea.
Rekusara Village - (Coming soon.)
Dede Desert - A wide sea of endless sand, it used to be feared as the haunt of a mighty Sand Dragon, but is now crossed regularly by traders. The few plants that grow here are useful and valuable for sandship building. There is also a large oasis in the center of the desert, which is a useful gathering area for merchants.
Loc Lac City - The largest city and capital of Panmundia, Loc Lac is a huge trading port for people around the world to sell their goods via Air and Sandships. Being the capital, it is also the home of the Grand Council and King of Panmundia. At the center of the city is a giant stone monument of a life-sized Amphicoelias, rearing up some 40 meters into the air. It is home to the Earth-Shaker Guild.
The Great Desert - A vast desert area with sand as far as the eye can see; virtually nothing can live here for extended periods, and absolutely no oases are known from it's heart. The desert only serves as an extensive range for sandships to cross while trading goods, as the high winds lead to favorable conditions for such travel.
Sekumaeya Desert - A desert who's name means "Fall of Moondust", the vast sand dunes are inhabited by rouge abeliosaurids and other theropods. The severe temperature difference between the day and night, coupled with fierce creatures, makes this a very harsh environment to live in. However, unknown to most, beneath the desert there are huge freshwater lakes with rivers which connect to the sea. In these lakes live the rare Sekumaeya Oyster, which if collected, might hold a rare Blue Sekumaeya Pearl inside. The pearls get the blue color from the unique mix of ores in the sand.
Gorge - Home to deep trenches, underground lakes, volatile weather, and many exotic species, the Gorge features a variety of novelties which are unique in Panmundia. At night the land is drenched with heavy rain and powerful thunder storms, but during the day the land it hot and dry, with wide open areas of sparse cacti. The underground lakes, which are fed by the massive river running down the middle of the gorge, are home to an aggressive cannibalistic eel species found nowhere else on earth. There are also extremely valuable minerals which occasionally jut out of the canyon walls; but for prospectors that can't fly, it's incredibly difficult to reach most of them.
Sandy Plains - A large, open plains system which is baking hot during the day, freezing cold at night, the Sandy Plains are almost as unforgiving as deserts from across the Southern Mountains. However, it is more temperate than those areas, and more like a desert scrubland, featuring broad leaf trees, rocky cliffs, and open grasslands. This small change allows for many more species to survive here than in the desert, and numerous flightless birds, ceratopsians, hadrosaurs, and plains-living ungulates make their homes here.
Deserted Island - Also known as Moga Woods, Deserted Island is a is a large, vibrant island teeming with variety. It houses lush, grassy areas, forests, pitch-black caves, and watery channels which open into the ocean. The island is home to many island-loving animal species, such as dwarf titanosaurs and mammoths, ornithocheiroid pterosaurs, giant birds, and a variety of crocodilians.
Moga Village - In the middle of Deserted Island's southernmost bays lies this quiet fishing settlement, made entirely out of fishing docks which streach out into the the nearby ocean. Moga village is a town filled with mystery, wonder, and hoards of bloodthirsty Dunkleosteus in the nearby waters. Nevertheless, the region is rich with adventure treasure, and home to the famous Aquatic Guild known as Pirate Dagger, which specialize in treasure hunting in these fearsome seas.
Aya - Many hundreds of generations ago, a king with a craving absolute power had tried to rule over the island's native people to gain control of their pristine wilderness and rich island resources. Not wanting to fall prey to his control, the creatures of the island fought back against him in a massive island war which had many losses on both sides. Eventually, the king died and the war ended, but the people of Aya had never really recovered. Although trade is still maintained with the country, relations have been very stationary and quiet.
Absolute Island - Termed Absolute Island, it is actually three separate, extremely remote islands which are closely spaced to one another. The islands are virtually uninhabited, and each show characteristic signs of volcanic activity; such as geysers and acid pools. Beyond the islands stretches endless ocean with swirling vortexes, and travel is limited to just airship. As you can expect from their isolation, most of the islands are unexplored.
Tide Island - As the name suggests, it's a tropical island with beaches, a mangrove swamp, and more heavily forested regions inland. The island is only really accessible by boat, as there are no clear areas for airships to land safely (with the exception of big, semi-aquatic airships like the Ostland). The name tide island comes from the extreme changes in the water level of the island. During the full moon, up to half of the entire island is submerged underwater, but it manages to recede back completely by daybreak. The area also has cavernous areas which connect to the ocean, and are inhabited by hundreds of sea scorpions. The island also harbors a unique type of poisonous insect that lives within trees, and shoots jets of toxic poison at anyone who disturbs it.
Hermit Forest - (Coming soon.)
Metape Rainforest - Located on the coastal edges of Metape, there are hundreds of tropical plant types in this forest, and is a paradise that is easy to live. In addition, fishing has become rich thanks to the warm coastal waters and vast rivers, and fishing species, notably Spinosaurs, thrive there. The locals have continual skirmishes with a strange kind of Panmundian bird species that lives in the area.
Milad Village - A distant village on Metape, Milad isn't just isolated due to the fact it's far away from other settlements, but also because it is located deep within a mountain chain where transportation is limited. Nevertheless, the hardy inhabitants of this village are able to make do with the abundant resources and favorable weather. There is a watchtower located on the edge of this village, built as both a defensive post from carnivores in the area, and as a hub for scientists studying the region's unique bioluminescent insect fauna.
Thunder Desert - (Coming soon.)
Kunbel Wetlands - (Coming soon.)
Wind Valley - (Coming soon.)
Shiki Country - A small nation located on some far eastern islands, there has been very little contact with this area by the rest of Panmundia, and much of the people's lifestyle and way of life is still unkown. However, many years ago, a blacksmith from the Shiki Country came to the Midgard, and had worked with the land's native Guild's for some time, passing on his people's many technological teachings to them.
Bateyubatom Forest - Although it is seen as more of a legend than an actual landmark, the "Great Forest", as many call it, is the largest expansive forest in Panmundia; and is also said to have existed since the dawn of recorded time. Very few have seen the forest, and even fewer have managed to enter it. Those who have describe fascinating plants and landscapes, and describe meeting native beings that have never been seen before in Panmundia. Boars the size of centrosaurs; sauropods with head crests and stilt-like legs; ankylosaurids with shrubs growing out of their backs; large theropods with inflatable nasal sacs; and even tiny humanoid creatures have all been described from this land.
For any more questions involving this world, feel free to ask in a post below. I will be sure to get to it as soon as I can.