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Post by Xeno Explosion on Mar 28, 2014 14:36:49 GMT -8
-Discuss what you will do in roleplay -Ask questions -Inform people about roleplay related things -talk about introducting characters
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Post by nickstens on Mar 28, 2014 18:31:36 GMT -8
I guess that Rickson will be introduced by traveling to the vessel that mafia's character is on and xeno's character is waiting for him to arrive.
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Post by MafiaM16 on Mar 28, 2014 21:33:31 GMT -8
Oh? He has is own spacecraft? I would have thought he'll be on/apart of Johnson's ship.
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Post by Xeno Explosion on Mar 29, 2014 4:49:07 GMT -8
thinking in make this character "The Skinner"(Predator)
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Post by MafiaM16 on Apr 2, 2014 4:51:39 GMT -8
Ok.. thought I would share my opinion on having 'Xenostroyah' and 'Ghidoromorph.' Don't get me wrong Liam, but those two characters are way too OP for the RPG.
The story/RPG is more or less about a small group of Colonial Marines going to varying planets whom have connections to the Xenomorphs. Extraterrestrial races that would be encountered would likely only be Xenomorphs, Yautja, and Mala'kaks.
The Roleplay is also going to be based on the films, comics, video games, and maybe fan-made storylines/characters, etc..
A small group of Colonial Marines is NOT going to have ANY chance against either 'Xenostroyah' or 'Ghidoromorph.' Making them overpowered for this particular RPG.
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Post by Lmpkio on Apr 2, 2014 14:42:04 GMT -8
Ok.. thought I would share my opinion on having 'Xenostroyah' and 'Ghidoromorph.' Don't get me wrong Liam, but those two characters are way too OP for the RPG. The story/RPG is more or less about a small group of Colonial Marines going to varying planets whom have connections to the Xenomorphs. Extraterrestrial races that would be encountered would likely only be Xenomorphs, Yautja, and Mala'kaks. The Roleplay is also going to be based on the films, comics, video games, and maybe fan-made storylines/characters, etc.. A small group of Colonial Marines is NOT going to have ANY chance against either 'Xenostroyah' or 'Ghidoromorph.' Making them overpowered for this particular RPG. Eh, you know me on kaiju... Tell you what, I'll give them a specific weakness on them. For Xenostroyah, it will be very cold temperatures. Ice guns for freeze rays will do just fine against him. Ghidoromorph would be its own medicine. If you over load her with too much electricity, she will shut down and die.
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Post by Xeno Explosion on Apr 2, 2014 16:37:16 GMT -8
Ok.. thought I would share my opinion on having 'Xenostroyah' and 'Ghidoromorph.' Don't get me wrong Liam, but those two characters are way too OP for the RPG. The story/RPG is more or less about a small group of Colonial Marines going to varying planets whom have connections to the Xenomorphs. Extraterrestrial races that would be encountered would likely only be Xenomorphs, Yautja, and Mala'kaks. The Roleplay is also going to be based on the films, comics, video games, and maybe fan-made storylines/characters, etc.. A small group of Colonial Marines is NOT going to have ANY chance against either 'Xenostroyah' or 'Ghidoromorph.' Making them overpowered for this particular RPG. Eh, you know me on kaiju... Tell you what, I'll give them a specific weakness on them. For Xenostroyah, it will be very cold temperatures. Ice guns for freeze rays will do just fine against him. Ghidoromorph would be its own medicine. If you over load her with too much electricity, she will shut down and die. other weakness would be the non prottected part of their head
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Post by Lmpkio on Apr 2, 2014 17:21:57 GMT -8
Eh, you know me on kaiju... Tell you what, I'll give them a specific weakness on them. For Xenostroyah, it will be very cold temperatures. Ice guns for freeze rays will do just fine against him. Ghidoromorph would be its own medicine. If you over load her with too much electricity, she will shut down and die. other weakness would be the non prottected part of their head And what other weaknesses that Xenomorphs have, right.
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Post by MafiaM16 on Apr 4, 2014 18:45:47 GMT -8
Well, Xenomorphs don't exactly have a weakness per se. They dislike fire and liquid nitrogen (showed in the films), but wouldn't exactly call those two things major weaknesses, perhaps lesser ones.
Though I do appreciate giving them weaknesses, but I do think they need to be depowered as well (having them at Godzilla-like power would be overkill), but giving them something like.. Zilla-like power (original) would put them strong enough to deflect normal weaponry with utter ease, but weaponry that can destroy entire cities, etc.. would kill them.
Would make them easier to merge into the AvP universe.
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Post by Lmpkio on Apr 4, 2014 19:04:00 GMT -8
Well, Xenomorphs don't exactly have a weakness per se. They dislike fire and liquid nitrogen (showed in the films), but wouldn't exactly call those two things major weaknesses, perhaps lesser ones. Though I do appreciate giving them weaknesses, but I do think they need to be depowered as well (having them at Godzilla-like power would be overkill), but giving them something like.. Zilla-like power (original) would put them strong enough to deflect normal weaponry with utter ease, but weaponry that can destroy entire cities, etc.. would kill them. Would make them easier to merge into the AvP universe. Yeah, yeah these aren't as powerful as their original counterparts. I will down size them to 50 - 60 meters. Half of their current size.
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